Camp and Other Games

Big list of games to pull from

ICEBREAKERS

  • Camp Goodtimes name game 
    • Everyone stands in a circle with one person in the middle. One person in the circle starts by saying the name of another person in the circle. The person in the middle has to try to tag that person before they say someone else’s name. If they say someone else’s name first, that person then has to say another person’s name before the person in the middle tags them. And so on. If the person in the middle tags the person whose name has just been said before they say someone else’s name then that person goes in the middle and the other person takes their spot in the circle.
  • Paper throwing get to know you game
    •  Each person writes down a 1 line fact about themselves that most of the other people in their group will not know (e.g. I can speak 3 languages, I have 10 pets, I have travelled to every continent in the world, etc.). Write this on a strip of paper and then crumple the paper up into a little ball. When the instructor gives the signal (once everyone has finished writing), students will throw their ball of paper across the room. The instructor can give the students 30 seconds or so to throw the balls of paper across the room over and over (just pick up any ball near you and throw it). When the teacher says each student needs to pick up a ball of paper and un-crumple it. The student then reads the fact on the paper and tries to find the student who wrote it. Once a student has both found the person who wrote the ball they found and been found by the person who picked up their paper, they can sit down.
    • Note: when I tried this with the grade 6’s, my mentor teacher just told everyone to sit down after a certain amount of time had passed, even if everyone hadn’t yet found their partner. Then we went around the room (essentially did a “whip around”) and Student A shared the sentence on the paper they found as well as the name of the student (Student B) who had written it. Then Student B shared the same thing, etc, until everyone’s paper had been read and everyone had read one. When we got to someone who had not found their partner we solved the puzzle right then and there by asking the student whose paper it was to identify themselves.

 

 

ENERGIZERS

COMMUNICATION

  • Storytelling guess game
    • Each person writes down a 1-2 sentence “story” on a piece of paper. The “story” should be something that really happened to the student but should be general enough that many different stories could be told around that idea. E.g. a good story would be: “once I broke my arm” or “once I got stung by a jellyfish” or “the other day my sister was driving me crazy.” Multiple stories could be told around any of those ideas. Once all the students have written something down, put them into groups of ~4 and ask them to put all their stories into a cup. Then they will pick one story out at a time and all 4 students will tell a story around the prompt. So all 4 students would tell the story of the time they broke their arm. For 3 of the students, the story will be made up (thought they won’t tell this) and for 1 student the story will be true (they will keep this a secret). After all four stories have been told by all four people, the students can guess whose story was whose and the truth can be revealed
    • This activity can be modified. If there is not enough time for 4 x 4 (16) stories to be told, each student can pick one story out of the hat and tell that story, so only 4 stories are told. Then afterward the students can guess if the story each student told was a true story or a lie story.
    • You can also modify this to include in a storytelling lesson by including time for students to brainstorm or storyboard after they pick the story sentence out of the hat. This may help them develop more convincing stories. This leads into a discussion about what makes a good story or what makes a good storyteller. When I did this with my grade 6’s we also started with a discussion on where students hear stories and from whom (before we got into the game)
  • Shipwrecked – see http://insight.typepad.co.uk/lost_at_sea.pdf
    • When I tried this with the grade 6’s, my mentor teacher helped me build in some scaffolds to make this activity run really well.

PROBLEM SOLVING

TRUST